Reshade 5.1.0 (for TS4)
hi, i switched to reshade 5.1.0 from gshade and i can't save any changes. i've changed to security setting for both the bin folder and all the individual presets, started ts4 as administrator and still no changes. if there's no way to fix it what reshade would you consider changing to? thank you in adavnced
Reshade 5.1.0 (for TS4)
Download Zip: https://www.google.com/url?q=https%3A%2F%2Furlcod.com%2F2uir66&sa=D&sntz=1&usg=AOvVaw2sNcobKhg4DRMRRlsyChJs
I'm not using reshade anymore but if they really dropped the old/legacy effects in their latest version, you could try and use an older one.There's a repository of old reshade versions here: _Repository
Read NextFortnite Building Guide For Beginners
Overclocking: A Beginners Guide
The Cheat Engine (Complete Guide) for Beginners
How to get Started with Web Development on Android
.no-icon:beforedisplay:none; By Kevin ArrowsJuly 13, 2021 7 minutes readKevin is a certified Network Engineer "@context":"http:\/\/schema.org","@type":"Article","dateCreated":"2018-07-13T08:30:49-05:00","datePublished":"2018-07-13T08:30:49-05:00","dateModified":"2021-07-13T12:50:02-05:00","headline":"How to Get Started with ReShade and SweetFX for Beginners","keywords":[],"url":"https:\/\/appuals.com\/how-to-get-started-with-reshade-and-sweetfx-for-beginners\/","description":"PC gamers are always looking for ways to get the best graphics quality possible, hence why HD texture packs and mods are so popular. And if your computer can handle it, you can download photorealistic","articleSection":"PC Games","articleBody":"PC gamers are always looking for ways to get the best graphics quality possible, hence why HD texture packs and mods are so popular. And if your computer can handle it, you can download photorealistic ENB shaders for a huge catalogue of games \u2013 but most of these ENB and SweetFX shaders are user-made. What if you wanted to make your own from scratch? Where would you start?\r\n\r\nIn this Appual\u2019s guide, we\u2019ll be going through the basics of installing and configuring ReShade, a popular shader add-on for DirectX games that has a smaller performance impact than ENB series \u2013 thus, ReShade can be used even on older computers for minimal performance impact, whereas ENB typically hooks into the game\u2019s scripts itself, and can chop your framerates in half (though if your computer can handle it, ENB can be much prettier than SweetFX \/ ReShade \u2013 we\u2019ll leave ENB tutorials for another day).\r\nRequirements:\r\nReShade\r\n\r\n(Optional) Additional shader packs:\r\n\r\n \tMassFX\r\n \tShaders by Ioxa\r\n \tReShade 2.0 Shaders ported to ReShade 3.0\r\n\r\n\r\n \tBegin by downloading the Reshade installer package and installing it on your computer.\r\n \tNow you\u2019re going to choose the .exe file for the game you want to work with \u2013 Reshade will ask you to choose an API, typically you\u2019ll want to use the DirectX version that you\u2019re running the game in.\r\n\r\n \tYou should now have a folder structure in the game folder which contains a ReShade DLL (can be dxgi.dll, d3d9.dll, opengl32.dll, etc), and a folder \u201creshade-shaders\u201d with a couple subfolders \u201cShaders\u201d and \u201cTextures\u201d.\r\n \tNow you can launch your game and press Shift + F2 to open the ReShade overlay menu. It will show you a brief tutorial, so just go through it.\r\n \tTo make configuring things a bit easier, click on the Settings button and change the Input Processing option to \u201cBlock all input when overlay is visible\u201d.\r\n \tIf you don\u2019t see any shaders in the main tab, or you downloaded custom shader packs, look in the Settings menu for where ReShade should look for its shaders. Typically It should be \\reshade-shaders\\Shaders and Textures. Then click on \u201cReload\u201d in the Hometab, and all of the available shaders should appear.\r\n\r\n \tNow you can enable effects in the Home tab \u2013 the variables for configuring the effects are in the lower area, and you can search through them. It\u2019s pretty intuitive, basically like a huge Graphics Options menu.\r\n \tOne thing to remember is that if you\u2019re going to use depth based effects (HBAO \/ MXAO, Depth of Field, or some SMAA depth effects), you need to configure the preprocessor definitions according to any notes that are specific for the game you are working on \u2013 you can find a huge list of Games and recommended depth-based definitions on the Reshade website, or their forums for any troubleshooting advice.\r\n \tAfter you configure all of the effects, it will take some time to compile all of the shaders and apply them to the game \u2013 it will go through this every time you launch the game, or alt-tab back and forth in and out of the game. To make this process faster, you can either delete the shaders you don\u2019t use (by moving them into subfolders), or enable Performance Mode in the Settings tab. By enabling Performance Mode, it renders all of the variables static (meaning they can\u2019t be edited until Performance Mode is disabled), but it will speed up compilation a lot, and also increase the framerate overall (as ReShade won\u2019t be scanning the shaders in the background to see which ones it needs to apply).\r\n\r\nHow to use SweetFX with ReShade 3.0\r\nIf for some reason you want to combine SweetFX with ReShade, you can follow this installation procedure. The only thing to be aware of is that you will not be able to configure SweetFX in real-time through the ReShade GUI inside the game \u2013 you need adapt all config variables from a SweetFX config format to the ReShade .ini file.\r\n\r\n \tInstall ReShade as we went through earlier, but do not use the shaders from the GitHub repo \u2013 delete them if you already installed them. Technically you could use them all together, but it would create a lot of confusion for a beginner. So just delete the \u201cShaders\u201d and \u201cTextures\u201d folders where you installed ReShade (in the game directory).\r\n \tNow put your SweetFX folder and the Sweet.fx file into the game folder next to ReShade.DLL \u2013 don\u2019t copy over ReShade.fx, because it loads Sweet.fx and if you write over ReShade.fx with Sweet.fx, Sweet.fx will be loaded twice and then you\u2019ll have double effects which is super weird.\r\n \tNow launch your game, and ReShade will load the Sweet.fx preset. You can now configure SweetFX as usual, such as keeping the game in Windowed mode while tweaking the SweetFX configuration file in something like Notepad++.\r\n\r\nNotes About Performance:\r\nReShade can be used with either minimal performance impact (a few frames loss at most) if you\u2019re only using some color enhancement shaders, or it can absolutely cut your framerate more than half if you\u2019re enabling all the advanced shading techniques. Its generally best practice to play with different things to find the sweet spot, but here is a general idea of what shaders should cost you in terms of FPS (this is accumulative, by the way \u2013 per effect).\r\n\r\n \tBrightness and color correction shaders should generally cost about 1% of your FPS.\r\n \tPost-processing filters like SMAA \/ FXAA should cost between 2% - 5%.\r\n \tSharpening and softening filters should cost about 2% - 5% depending on effect type.\r\n\r\nAdvanced shaders like depth of field and bloom can cost up to 20%, but this depends on your GPU type and the DOF \/ bloom techniques being used.\r\n\r\nThe most expensive shaders will be the various ambient occlusion shaders (MXAO, HBAO, SSAO, etc) which can cost between 30% to 50% of your framerate, but again this depends on your GPU type and the specific shader technique being utilized.\r\n\r\nIts really best to try the different shaders that do the same things, to see which versions run best on your PC. For example, its generally agreed that:\r\n\r\n \tVibrance > Colorfulness\r\n \tLumaSharp > Adaptive Sharpen\r\n \tFXAA > SMAA\r\n\r\nYou can also forego some of these effects if you have a great monitor, for example you can skip using Vibrance shaders by just upping Digital Vibrance in your Nvidia \/ Catalyst panels. Also, some monitors can do a lot of what ReShade does \u2013 for example, monitors that allow Sharpening to be increased through the monitor\u2019s native settings. It\u2019s better to use that with zero performance impact, than using sharpening techniques in ReShade, if your monitor supports it.\r\nGeneral Tips on Applying Shaders\r\nLUT \u2013 Stands for \u201cLook Up Table\u201d, and basically contains color correction information from an outside source, which will be a .PNG image. This is one of the best methods of applying color correction to your game with zero performance impact, it just requires some initial setup. You need to grab the blank Lut.PNG from your ReShade textures folder, and then take some in-game screenshots of your gameplay.\r\n\r\n\r\n\r\nNow using a program like GIMP or PhotoShop, merge your gameplay screenshots and the LUT.PNG onto a single layer, and start adjusting the color curves of the screenshots. Only make color edits, do not apply any post-processing, LUT is only used for color correction. Basically, you are adjusting the colors of the screenshots so that LUT will apply these colors in-game! Think of it like Photoshopping your gameplay in real-time.\r\n\r\nNow export your work as LUT.PNG, copy it over the original blank LUT.PNG inside your \u2018textures\u2019 folder in your game directory, and enable LUT.fx in ReShade. Your game should now appear exactly as you edited the colors to appear in your photo editing program. This is absolutely the best way to apply color correction to your absolute liking with zero performance impact and no additional color-correction shaders.\r\n\r\nLumaSharpen \u2013 It\u2019s a good idea to set this to an intensity of 1.0, a pattern of \u2018Normal\u2019, and then adjust the clamp with debug on so that it will sharpen as much as possible, without creating any white highlights. You can use a clamp of around 0.2 for this.\r\n\r\nFilm Grain \u2013 For a nice subtle effect, you can set the Signal to Noise ratio around 16 (so it will only apply to shadows), the intensity to 1.0, and the variance to however visible you want the film grade to be \u2013 try starting at a variance of 0.5 and adjust from there to your liking.\r\n\r\nBloom and Lens Flare \u2013 Your options for bloom will typically be Magic Bloom or Ambient Light \u2013 its best used in older games that have really ancient-looking Bloom effects, so you can disable the Bloom setting in those games and then apply it through ReShade.\r\n\r\nDepth of Field \u2013 There\u2019s quite a few DOF techniques available in ReShade, so you generally want to find the one that works best for you, but also be aware that DOF can be weird in some games. It gets applied to the entire screen, so it may blur for example some parts of the GUI or game menus. Generally, Matso DOF or Advanced DOF are the best DOF techniques to use, and then you adjust the near\/far blur curves and the blur amount, so that the shader won\u2019t have any effect unless the in-game object is very close to the game camera. Depth of Field effect requires that ReShade be able to access the game\u2019s depth-buffer, and this is generally not possible in multiplayer games (like Battlefield), because people can hypothetically write wallhacks and stuff like that if they have access to the game engine\u2019s depth-buffer.\r\n\r\nHQ4X \u2013 This can be used to smooth some grainy or pixelated games. The settings are up to you, since it depends a lot on the type of smoothing you need.\r\n\r\nMXAO \u2013 This is the most intense version of ambient occlusion and will bring your computer to its knees in terms of framerate impact. If your computer can handle MXAO (and the game you\u2019re working with doesn\u2019t freak out and look weird with MXAO being applied), the best way to tweak it is via the black and white debug view, so you can see exactly what you\u2019re tweaking. Also use Indirect Lighting (SSIL) in combination for best effect.\r\n\r\nSurface Blur \u2013 This is really more for changing the art style of the game, like if you want the textures to appear more like oil paintings (like in DOTA 2).\r\n\r\nUI Mask \u2013 This is for when you\u2019re using depth-effects like MXAO and DOF, and the effect is being applied to the game\u2019s UI and making it look weird. You can take a screenshot of your gameplay (with UI \/ HUD visible), then open the screenshot inside a photo editing program, and erase everything except the HUD \/ UI and make it a transparent PNG. Now when you point UI Mask to this .png file, it will apply the depth-effects to everything in the game except the bits you didn\u2019t erase in the PNG.","publisher":"@id":"#Publisher","@type":"Organization","name":"Appuals.com","logo":"@type":"ImageObject","url":"https:\/\/appuals.com\/wp-content\/uploads\/2022\/10\/apuals_new_logo_B-1.png","publishingPrinciples":"https:\/\/appuals.com\/about\/#go-to-editorial-guidelines","sameAs":["https:\/\/facebook.com\/appuals","https:\/\/twitter.com\/appuals","https:\/\/www.linkedin.com\/company\/appuals\/","https:\/\/www.youtube.com\/channel\/UCR--2QnA0vYBfqsmSI3pQ9g","https:\/\/www.crunchbase.com\/organization\/appuals"],"author":"@type":"Person","name":"Kevin Arrows","url":"https:\/\/appuals.com\/author\/admin\/","description":"Kevin Arrows is a highly experienced and knowledgeable technology specialist with over a decade of industry experience. He holds a Microsoft Certified Technology Specialist (MCTS) certification and has a deep passion for staying up-to-date on the latest tech developments. Kevin has written extensively on a wide range of tech-related topics, showcasing his expertise and knowledge in areas such as software development, cybersecurity, and cloud computing. His contributions to the tech field have been widely recognized and respected by his peers, and he is highly regarded for his ability to explain complex technical concepts in a clear and concise manner.","jobTitle":"Network Engineer","sameAs":["https:\/\/www.linkedin.com\/in\/kevin-arrows-228294216\/","https:\/\/twitter.com\/appuals?lang=en"],"knowsAbout":["Cisco, Windows, Microsoft, AWS, Azure, VMWare"],"alumniOf":"@type":"Organization","Name":"Brunel University","mainEntityOfPage":"@type":"WebPage","@id":"https:\/\/appuals.com\/how-to-get-started-with-reshade-and-sweetfx-for-beginners\/","breadcrumb":"@id":"#Breadcrumb","image":"@type":"ImageObject","url":"https:\/\/cdn.appuals.com\/wp-content\/uploads\/2018\/07\/reshade-install1.png","width":1200,"height":141 Facebook Twitter LinkedIn Reddit Share via Email Print ABOUT THE AUTHOR Kevin ArrowsNetwork Engineer (LAN/WAN) Email Twitter LinkedIn Kevin Arrows is a highly experienced and knowledgeable technology specialist with over a decade of industry experience. He holds a Microsoft Certified Technology Specialist (MCTS) certification and has a deep passion for staying up-to-date on the latest tech developments. Kevin has written extensively on a wide range of tech-related topics, showcasing his expertise and knowledge in areas such as software development, cybersecurity, and cloud computing. His contributions to the tech field have been widely recognized and respected by his peers, and he is highly regarded for his ability to explain complex technical concepts in a clear and concise manner. Load Comments GamingDiscord
Steam
PC Games
Consoles
Handheld
Multi-platform
VR Games
Appuals Unit 21234, PO Box 7169, Dear Hay Ln, Poole, BH15 9EL, UK editor@appuals.comAbout Privacy PolicyCookie Policy Terms & Conditions Editorial Guidelines Affiliate Disclosure Contact UsCopyright 2014-2023 All Rights ReservedFacebookTwitterLinkedInYouTube Back to top button Close Search for: FacebookTwitterLinkedInYouTube.wptp z-index: 108; width:380px; background:#f5f5f5; bottom: 20px; right: -380px; position:fixed; border-radius:5px; box-shadow: 0px 25px 10px -15px rgba(0, 0, 0, 0.05); transition: 0.5s; Expert Tip 041b061a72