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Wesley Adams
Wesley Adams

Ps2 Controller



Pressure-sensitive analog control and formidable Double Shock technology gives you a pretty classic PS2 feel at the end of the day. The transparent design for the case of the controller itself is also worth noting. 90s kids will no doubt remember this style, making this third-party product a solid retro choice.




ps2 controller



The button layout design is arguably a little imperfect, when compared with an actual PS2 controller. This is a minor issue, as the durability is still very much intact. Overall connectivity is very good, and the controller uses two AAA batteries. A fresh pair will last for at least several hours.


While not the cheapest wireless PS2 controller by just a smidgen, Blue Lake offers the best third-party PS2 wireless option for those who want both affordability and quality in every important area. Boasting an ergonomic design with 2.4GHz wireless tech, this controller should work beautifully with any PS2 model you might have.


Both the buttons and D-pad feel great and firm to the touch. The solid black finish will likely please anyone who wants something that also looks decidedly like the PS2 Dual Shock they know and love. Relative sturdiness aside, two AAA batteries can keep this controller running for quite some time. For our money and yours, this is the best wireless PS2 controller available today.


The DualShock (originally known as Dual Shock; trademarked as DUALSHOCK or DUAL SHOCK; with the PlayStation 5 version named DualSense) is a line of gamepads with vibration-feedback and analog controls developed by Sony Interactive Entertainment for the PlayStation family of systems.[1] Introduced in November 1997, it was initially marketed as a secondary peripheral for the original PlayStation, with updated versions of the PlayStation console including the controller, Sony subsequently phased out the controller that was originally included with the console, called the PlayStation controller, as well as the Sony Dual Analog Controller. The DualShock is the best-selling gamepad of all time in terms of units sold, excluding bundled controllers.[2]


The DualShock, like its predecessor the Dual Analog controller, has two analog sticks. Unlike the earlier controller, the DualShock's analog sticks feature textured rubber grips rather than the smooth plastic tips with recessed grooves found on the Dual Analog controller. Other visible differences between Dual Analog and the DualShock include the longer grips and handles and slightly larger L2/R2 buttons. The Dual Analog controller also has an additional mode accessible by pressing the "Analog" button that provides compatibility with the PlayStation Analog Joystick which results in the analog indicator light turning green instead of red being able to play on other devices; unfortunately this feature was removed from the DualShock.


The DualShock, and its following designs also includes a direction pad, Start and Select button, and four face buttons with labelling, which was first introduced on the original PlayStation controller(Ps 1 controller)the using simple geometric shapes which include, a green triangle, a red circle, a blue cross, and a pink square. (, , , ) The controller's designer Teiyu Goto had intended the circle and cross to represent "yes" and "no" respectively as common in Japanese culture, and thus typically used for "confirm" and "cancel" in most PlayStation games respectively, and placed similarly to the A and B buttons on the Super Famicom controller which had similar functions, while the triangle symbolizes a point of view and the square is equated to a sheet of paper there to be used to access menus. In Western releases, the circle and cross functions are often switched (circle to cancel, cross to confirm) or reassigned to a different button (cross to confirm, triangle to cancel).[5][6]


The DualShock controller is widely supported; shortly after its launch most new games, including Waku Waku Puyo Puyo Dungeon, Crash Bandicoot: Warped, Spyro the Dragon, and Tekken 3 include support for the vibration feature and dual analog sticks, and Capcom re-released Resident Evil: Director's Cut and Resident Evil 2 with support for the controller added to these newer versions. Some games designed for the Dual Analog's vibration capability, such as Porsche Challenge and Crash Bandicoot 2, also work. Many games take advantage of the presence of two motors to provide vibration effects in stereo including Gran Turismo and the PlayStation port of Quake II. Released in 1999, the PlayStation hit Ape Escape is the first game to explicitly require DualShock/Dual-Analog-type controllers, with its gameplay requiring the use of both analog sticks.


In 2000, the PS one (a redesigned version of the original PlayStation) was released with a slightly redesigned DualShock Controller (SCPH-110(U)). This controller was similar to the first one, except with a "PSone" word mark replacing "PlayStation" underneath the logo, a purple hue on the buttons and sticks to match the color scheme of the PSone, a semicircle-shaped connector, and multiple color options for the body.[7]


The DualShock 2 Analog Controller (SCPH-10010; US models: SCPH-10010U/97026[8]) included with PlayStation 2's launch is almost identical externally as the previous DualShock analog controller, with a few minor cosmetic changes. It has different screw positioning and one fewer screw. A blue DualShock 2 logo was added to the top of the controller, the connector is more square than the DualShock, and both the cable and connector are black rather than grey. The standard controller is black (other colors came later), rather than grey as with the original DualShock. The analog sticks are also noticeably stiffer than on the original DualShock.


Some coin operated arcade cabinets also had connections that allowed the user to use DualShock or DualShock 2 controllers. The notable ones are Namco's Tekken 5[11] and Konami's Winning Eleven Arcade Championship 2012.[12]


The original PlayStation is forward compatible with the DualShock 2. The PlayStation 3 is backward compatible with the DualShock and DualShock 2 by the use of third party peripherals, which connect the controller to the console via a USB port. However, the DualShock and DualShock 2 will not work properly with games that require Sixaxis functionality, such as Heavy Rain.


Announced at the 2007 Tokyo Game Show, the DualShock 3 wireless controller (SCPH-98050/CECHZC2) is a gamepad for the PlayStation 3. It replaces the Sixaxis wireless controller originally released with earlier versions of the console. The DualShock 3 is nearly identical to the previous Sixaxis version but adds the haptic feedback capabilities found in the DualShock and DualShock 2. Sony settled a patent infringement lawsuit with Immersion in March 2007 following a lengthy legal battle. The settlement cleared the way for incorporating the missing "rumble" feature that the Sixaxis lacked.[16] Both the vibration function and motion-sensing capabilities of the DualShock 3 can be used simultaneously without one interfering with the other. Like the Sixaxis, it also has a USB mini-B port for charging and can also be used on a PSP Go via Bluetooth, though the controller and the PSP Go must be registered using a PS3 console.


The rear markings indicate the original DualShock 3 draws up to 300 mA of current at 3.7 V for a power consumption of 1.11 W, an order of magnitude increase from the 30 mA of current at 3.7 V (0.111 W) listed on the Sixaxis. However, this current is not drawn constantly and is the maximum current when the rumble is active. Its main power source is an internal 3.7 V Li-ion battery tentatively capable of storing 570 mAh, which provides up to 30 hours of continuous gaming on a full charge. Third party replacement batteries are also available. Like the Sixaxis, the DualShock 3 comes with instructions on how to remove and replace the battery. The DualShock 3 can also draw power over a USB cable via a USB mini-B connector on the top of the controller. This allows the controller to be used when the battery is low and is also used for charging the battery. When connected via USB, the controller communicates with the console through the USB cable, rather than Bluetooth.


Along with the release of the 'slim' model PS3, Sony released a new version of the DualShock 3 (A1) which uses 5.0 V at 500 mA while connected, but still contains a 3.7 V battery.[citation needed] This revision of the DualShock 3 does away with the additional plastic brackets between the L1/R1 buttons and the L2/R2 triggers (increasing controller rigidity), has indicator lights soldered directly to the board, and comes in slightly revised color schemes.[citation needed]


A Sony representative confirmed on April 2, 2008, that the original Sixaxis controller would officially be discontinued with the release of the haptic-feedback enabled DualShock 3 in mid-April 2008. The Sixaxis was no longer produced after 2008, being dropped from stock by most retailers.[17]


A limited edition baseball themed DualShock 3 controller was released on March 8, 2011 to coincide with the release of MLB 11: The Show.[27] Another color, "Metallic Gold", became available in June 2012 as a limited edition in Europe,[28] while in North America it is sold exclusively in GameStop from October 2012.[29][30] A limited edition God of War: Ascension controller is available in the UK as part of a console bundle to coincide with the launch of the game[31] and in the Americas as a game and controller bundle. On November 1, 2013 Sony announced a new see-through "Crystal" model of the DualShock 3 controller in Japan.[32]


The DualShock 4 (CUH-ZCT1) is the PlayStation 4's controller. It has several new features from DualShock 3. One new feature is a built-in two-point capacitive touch pad on the front of the controller, which can be clicked.[35] This allows the touch pad to represent multiple buttons, as demonstrated in the PS4 version of Elite Dangerous in which the four corners of the touch pad can be mapped to a separate clickable actions.[36] The controller supports motion detection via a three-axis gyroscope and three-axis accelerometer and vibration.[35] It includes a non-removable,[37] rechargeable 3.7 V, 1000 mAh lithium-ion battery, which can be charged while the system is in rest mode. It weighs 210 g (7.4 oz) and has dimensions of 162 mm 52 mm 98 mm (6.4 in 2.0 in 3.9 in).[37] 041b061a72


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